CardCore

About CardCore

Built by collectors and players who wanted something better.

CardCore started the way most side projects do -- someone got frustrated. Local game stores were juggling spreadsheets for inventory, pricing cards off memory, and running trade-ins on napkin math. Players had no easy way to see what was in stock, check prices, or trade with each other outside of Facebook groups.

So we built something. What started as a tool for one store and one game (Star Wars Unlimited) grew into a platform that handles inventory, real-time pricing, trade-ins, peer-to-peer trading, store credit, and analytics. All of it designed to work on your phone at the game store counter.

We are not a big company. We are three people who play TCGs and think the local game store experience deserves better tools. Every feature we ship is something we actually wanted to use ourselves.

The Team
Dan Vohasek

Dan Vohasek

Founder

Head of Security and Business Systems at an AI startup. Star Wars Unlimited was the game that pulled him into the TCG world, and he never looked back. Also plays Magic, Lorcana, Riftbound, and Flesh and Blood.

Ryan Garland

Ryan Garland

Partner

Computer Science PhD candidate at Georgia State University with an MS in Computer Science. Huge fan of Riftbound TCG and Star Wars Unlimited. Brings the engineering depth that makes CardCore tick.

Kayla McCloud

Kayla McCloud

Partner, Customer Service & QA

Head of customer service and testing. Sports card collector who recently caught the Lorcana bug. Makes sure every feature actually works the way players expect it to.

Want to see what we built?

Reach us directly at [email protected]